Misc The Game Master's Book of Traps, Puzzles and Dungeons
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Description
The Game Master's Book of Traps, Puzzles and Dungeons provides GMs with endless
options for populating their adventures with challenging riddles, puzzles,
spiked pits, Rube Goldberg-style deathtraps and much more - everything they need
to push player characters to their limit and bring new levels of excitement (and
anxiety) to their game play.
Whether part of a pre-planned adventure or a random encounter, these brain
teasers, puzzles and traps will make every dungeon crawl, fortress break-in, or
temple sacking that much more fun. GMs will find more than 60 challenging
puzzles, 60 unique traps and 50 modular dungeon chambers, each with its own set
of possible encounters, meaning GMs can generate a fully functional (or
completely dilapidated) dungeon in a few rolls of a dice.
With intricate technical illustrations, beautifully rendered top-down location
maps and three one-shot adventures, written by RPG influencers including Jasmine
Bhullar and the creators of the Three Black Halflings podcast, The Game Master's
Book of Traps, Puzzles and Dungeons is the ideal tool for any GM hoping to put
the fun back in fun-geon*.
*not a word.
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