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Description
In a game packed with infinite possibilities, what are GMs to do when their
players choose what they have not prepared?
As every GM knows, no matter how many story hooks, maps or NPCs you
painstakingly create during session prep, your best-laid plans are often foiled
by your players' whims, extreme skill check successes (or critical fails) or
their playful refusal to stay on task.
The Game Master’s Book of Random Encounters provides an unbeatable solution.
This massive tome is divided into location categories, each of which can stand
alone as a small stop as part of a larger campaign. “Taverns, Inns, Shops &
Guild Halls” section includes maps for 19 unique spaces, as well as multiple
encounter tables designed to help GMs fill in the sights, sounds, smells and
proprietors of a given location, allowing for each location in the book to be
augmented and populated on the fly while still ensuring memorable moments for
all players. Each map is presented at scale on grid, enabling GMs to determine
exactly where all of the characters are in relation to one another and anyone
(or anything) else in the space, critical information should any combat or other
movement-based action occur.
Perhaps more useful than its nearly 100 maps, the book's one-shot generator
features all the story hooks necessary for GMs to use these maps as part of an
interconnected and contained adventure. Featuring eight unique campaign drivers
that lead players through several of the book's provided maps, the random tables
associated with each stage in the adventure allow for nearly three million
different outcomes.
The book also includes a Random NPC Generator to help you create intriguing
characters your players will love (or love to hate), as well as a Party Makeup
Makerfor establishing connections among your PCs so you can weave together a
disparate group of adventurers with just a few dice rolls.
Locations include taverns, temples, inns, animal/creature lairs, gatehouses,
courts, ships, laboratories and more, with adventure hooks that run the gamut
from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97
maps, more than 150 tables andmillions of possible adventures.
No matter where your players end up, they'll have someone or something to
persuade or deceive, impress or destroy.
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