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Games Workshop Getting Started With Age Of Sigmar

Games Workshop Getting Started With Age Of Sigmar

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Description

Everything you need to get started in the Mortal Realms of Warhammer Age of Sigmar, Contained in the 104-page magazine: - An introduction to the Age of Sigmar, a time of mighty battles and unending war; - A guide to the armies you can collect and play with in Warhammer Age of Sigmar, showing you their motivations and introducing their histories; - Guidance on collecting Citadel miniatures - An overview of the Warhammer Age of Sigmar tabletop game - A detailed Battle Report - watch as the heroic Stormcast Eternals take on the Nighthaunt in a tense fight to the end - you'll pick up tips on how to play; - Descriptions of the 8 Mortal Realms, wondrous and magical planes of reality. Includes an informative map and details of key cities and strongholds; - An introduction to painting Citadel miniatures using the Citadel Paint System, with a guide to paints, brushes and step-by-step instructions showing how to paint a variety of models - including your free Knight-Incantor! Included are the complete core rules for Warhammer Age of Sigmar - 16 pages of easy to follow guidance: - An overview of the items needed to play - A walkthrough of the turn sequence - casting spells, using abilities, movement, shooting, charging, fighting and testing for battleshock are covered in a concise and easy to follow manner; - Using Triumphs - these are rewards bestowed upon your army after a major victory; - Rules covering the use of terrain and scenery in your battles - A guide to Battleplans - their setup, the rules they employ and the victory conditions they place on your games; - An explanation of Warscrolls and their use - Realm of Battle rules - special conditions placed upon the battlefield depending on which Mortal Realm the battle is fought in, which introduce a thematic element to games; - Allegiance Abilities - these allow your army to use additional abilities and spells

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